From: Goncalo Carvalho (g.carvalho++at++gsa.ac.uk)
Date: 04/03/2003 06:50:00
Hey,
Why not just check the source code for the .pfb loader and check why
pfdConverterMode("init.pfb", PFPFB_SAVE_TEXTURE_PATH, PF_OFF) is not
working as it should?
This is the default mode I think.
Is it acceptable to alter the .pfb loader source code and distribute the
new version with your
application?
Have you tried the above mode and saving the files to .pfi?
Sorry, but I don't know any other options to pass for textures to a
.pfb.
Goncalo
Rimy Deslignes wrote:
>
> Yes, but this is not what I want to do :
>
> I want to have my textures files kept out of my .pfb file ( partly
> because I want to minimize texture size with shared textures and partly
> because this is the original design of the application I'm now working
> on ;-) )
>
> pfThanks ...
>
-- Goncalo Carvalho Digital Design Studio - Glasgow School of Art House for an Art Lover - Bellahouston Park 10 Dumbreck Road Glasgow G41 5BW United KingdomTel: +44 (0) 141 353 4616 Fax: +44 (0) 141 353 4422 Mobile: +44 (0) 7766 295867 mailto:g.carvalho++at++gsa.ac.uk
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