From: Rémy Deslignes (rdeslignes++at++silicon-worlds.fr)
Date: 04/03/2003 06:06:17
Yes, but this is not what I want to do :
I want to have my textures files kept out of my .pfb file ( partly
because I want to minimize texture size with shared textures and partly
because this is the original design of the application I'm now working
on ;-) )
pfThanks ...
Goncalo Carvalho wrote:
>Hey,
>
>
>
>>Is there a way to avoid this change ? pfdConverterMode("init.pfb",
>>PFPFB_SAVE_TEXTURE_PATH, PF_OFF) doesn't seem to help ...
>>
>>
>>
>
>Pass PFPFB_SAVE_TEXTURE_IMAGE to pfdConverterMode. This should save the
>actual image
>in the pfb file.
>
>For example: pfdConverterMode( "pfb", PFPFB_SAVE_TEXTURE_IMAGE, 1 );
>
>Goncalo
>
>
>
-- Remy DeslignesIngenieur Developement / Software Engineer
Tel: +33 (01) 53.90.11.19
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