From: Goncalo Carvalho (g.carvalho++at++gsa.ac.uk)
Date: 03/26/2003 03:48:12
pfHey,
I'm having this problem with semi-transparent textures and the
conversion of the
scene graph where they are embedded to .pfb. Basically the transparency
is gone.
To be more exact the alpha channel after the conversion seems to be
ignored.
Everything works fine in the application.
I can probably dig in the .pfb loader to see if it is something related
to
it but I was wondering if anyone came across this before.
This is under Performer 2.5.
Goncalo
-- Goncalo Carvalho Digital Design Studio - Glasgow School of Art House for an Art Lover - Bellahouston Park 10 Dumbreck Road Glasgow G41 5BW United KingdomTel: +44 (0) 141 353 4616 Fax: +44 (0) 141 353 4422 Mobile: +44 (0) 7766 295867 mailto:g.carvalho++at++gsa.ac.uk
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