[info-performer] when converting to .pfb texture transparency is gone

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From: Goncalo Carvalho (g.carvalho++at++gsa.ac.uk)
Date: 03/26/2003 03:48:12


pfHey,

I'm having this problem with semi-transparent textures and the
conversion of the
scene graph where they are embedded to .pfb. Basically the transparency
is gone.
To be more exact the alpha channel after the conversion seems to be
ignored.

Everything works fine in the application.

I can probably dig in the .pfb loader to see if it is something related
to
it but I was wondering if anyone came across this before.

This is under Performer 2.5.

Goncalo

-- 
Goncalo Carvalho
Digital Design Studio - Glasgow School of Art
House for an Art Lover - Bellahouston Park
10 Dumbreck Road 
Glasgow G41 5BW
United Kingdom

Tel: +44 (0) 141 353 4616 Fax: +44 (0) 141 353 4422 Mobile: +44 (0) 7766 295867 mailto:g.carvalho++at++gsa.ac.uk


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