From: John Breedlove (jbreedlo++at++cs.ucf.edu)
Date: 03/25/2003 20:00:55
Hi all,
I'm attempting to use a single multi-image texture to display the same
animation on several surfaces. However, I'd like each animation to start at
a different frame. Is there a way to do this without reloading the texture
for each surface? I tried using pfuNewSharedTexture, but since it returns a
pointer to the same texture, the same frame is displayed on all the
surfaces.
Thanks,
John
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