Re: [info-performer] pfShader wont cope with transparency

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From: Florian Berger (florian.berger++at++aec.at)
Date: 03/14/2003 01:36:43


On Friday 14 March 2003 02:29 am, Yair Kurzion wrote:
> > On Thursday 13 March 2003 03:56 am, you wrote:
> > > Hello Florian !
> > >
> > > You found a bug. Performer should always draw transparent geometry
> > > after all opaque geometry.
> > >
> > > You can work around this bug in one of two ways:
> > >
> > > o Change the default bin sort order using pfChannel::setBinOrder
> >
> > well, actually it seemed to me as if the pfShader didnt care about bins
> > at all.
> > i tried to assign the bins of the GeoSets by hand, but it didnt change
> > anything. still the pfShaded objects were drawn last.
>
> You can't control what bin shaded pfGeosets go to. However, you CAN control
> the order of drawing bins.

hmm, maybe i dont get the point, but resorting the drawing bins wont lead me
anywhere, would it?
i mean there is no built-in pfShader-bin or such, which i could draw before
all others.
i could only make the transparency bin drawn before the opaque win, which
wouldnt make sense at all. and the shaded objs would still be drawn last.
or did i get something wrong?

thanks,
  floh

------------------------------------------------------------
Dipl.-Ing. Florian Berger
Email: florian.berger++at++aec.at
Homepage: http://www.geocities.com/harpin_floh


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