From: Sébastien Kuntz (ext.altior.kuntz++at++sncf.fr)
Date: 03/12/2003 06:38:00
We are trying to achieve that with a layer above our scene graph.
We have some basic operations like translate( node, x,y,z ), rotate( ..
) etc..
each time we call such a method, the local scenegraph is updated
accordingly,
and a message (simple ascii command as for now) is sent to other
connected simulations so that they can update their scene graph.
if anybody has some experience or thoughts to share about that,
it would be a perfect timing ;)
Sébastien Kuntz
SNCF VR Lab
Gorm David Lai wrote:
>We have currently bought 3 linux machines on which we run Performer 3.0
>in combination with VRJuggler. The machines are to be synchronized
>across the network.
>VRJuggler only support synchronization through interaction. Has anyone
>here experience with getting programmable scene graph manipulation
>synchronized across the network. For example if a pfDCS is manipulated
>on one machine, this change should be propagated to- and synchronized
>with the other machines.
>Currently we have no good solution for this problem. Any help/suggestion
>would be much appreciated.
>
>Regards
>
>Gorm - Programmer
>Center for Advanced Visualization and Interaction
>
>
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