[info-performer] Can .flt loader throw texture coords

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From: Terry Welsh (mogumbo++at++totalmail.com)
Date: 03/04/2003 09:00:07


Thanks Paolo. pfPrint did the trick, and the loader is throwing out the texture coords. I'm just using a dummy texture when I load my models now. I suppose throwing out tex coords when there is no texture is good for performance in almost all other cases, so I can't complain too much ;)

> From: Paolo Farinelli <paolo++at++sgi.com>
> Date: Mon, 03 Mar 2003 18:43:55 -0800
> Subject: Re: [info-performer] Can .flt loader throw texture coords
>
>Hi Terry,
>
>You can call pfPrint on your loaded geometry to verify whether the flt
>loader is
>throwing your texcoords away when the texture file is not found or is
>invalid.
>My guess is that you are right and that's exactly what's going on.
>

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