RE: [info-performer] DirectInput and Performer

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From: Ron E. Buchanan (rbuchan++at++bgnet.bgsu.edu)
Date: 03/03/2003 09:45:14


>From a theoretical view, what you are attempting is a good way to handle
it. However, by using anything in DirectX, you are guaranteeing only
Windows portability (which that is even limited).

Since DirectX has three components, Direct3D, DirectSound, and
DirectInput, it is easily possible to substitute another technology for
any of these modules, and to then integrate them. However, you are
probably better off, if using Windows, to just use DirectX.

Hope this helps.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~
Ron Buchanan
419.372.6830
Graduate Assistant, Computer Science Hayes
241
Bowling Green State University
Bowling Green, Ohio
Interests: VR/VE, graphics, distributed computing, simulation
URL: http://personal.bgsu.edu/~rbuchan
E-mail: rbuchan++at++bgnet.bgsu.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~

-->-----Original Message-----
-->From: owner-info-performer++at++holodeck.engr.sgi.com [mailto:owner-info-
-->performer++at++holodeck.engr.sgi.com] On Behalf Of Vicente de Miguel Soria
-->Sent: Monday, March 03, 2003 12:05 PM
-->To: info-performer++at++sgi.com
-->Subject: [info-performer] DirectInput and Performer
-->
-->
-->Hello everybody!
-->
-->Has anyone tried to use DirectInput (or another DirectX layer) with
-->Performer 3.0 (Windows version, of course)?
-->I was thinking about managing the joystick events of my application
with
-->DirectX. If this doesn't work, any other idea to get the joystick
input
-->values?
-->
-->Any help will be really appreciated.
-->
-->Thank you very much in advance.
-->
-->Best regards,
-->Vicente.
-->
-->
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