From: Antonio Augusto Russo (aarusso++at++usp.br)
Date: 03/01/2003 20:40:10
Hi pfPeople,
Does Performer support 3D (volumetric) textures. I bet it did. And how is
this inteface?
Mainly, how to address 3d texture coords with pfVec3 instead of pfVec2 on
pfGeoSet::setAttr (PFGS_TEXCOORD2, PFGS_PER_VERTEX, TexCoords, NULL )
I guess the Texture itself would be pretty like multiframe pfTextures, with
its 3rd. coord acting like the frame number as in pfTexture::setFrame (
float frame ).
And by the way, thanks to Dan Johnston by his magnificent "mini-paper" about
stereo. I'm running my application on a GeForce4 Ti 4600, doing passive
stereo due the twinView option and wainting for a nVidia driver able to do
quadbuffer on GeForce in the same way as Quadro does.
=======================================
Antonio Augusto Russo
System Engineer
Dept. Naval Architecture and Marine Engineering
University of Sao Paulo
+55 (11) 3091-5350 #210
=======================================
This archive was generated by hypermail 2b29 : Sat Mar 01 2003 - 20:40:28 PST