[info-performer] OpenSG 2003 submission deadline

New Message Reply Date view Thread view Subject view Author view

From: Allan Schaffer (allan++at++sgi.com)
Date: 02/27/2003 15:48:15


Hello Performers,

The filters trapped this by mistake. Forwarding..

Allan

-------- Original Message --------
From: Dirk Reiners <reiners++at++igd.fhg.de>
Organization: OpenSG Forum
Subject: Reminder: OpenSG 2003 Submission Deadline: Friday

        Dear Readers,

as a reminder find the updated Call for Papers for OpenSG 2003. We
secured co-sponsorhip with IEEE and in-cooperation with with ACM
SIGGRAPH. The website has been updated to include a preliminary program
and schedule, as well as some information about the event and
surroundings.

Please forward this call to anybody who might be interested.

Looking forward to hearing from you

        Dirk Reiners

                            Call for Papers

                              OpenSG 2003
                              ===========

             Concepts and Components of Software Frameworks
                      for Interactive 3D Graphics

                       www.opensg.org/OpenSG2003

                           April 1st/2nd 2003

                             sponsored by:

               OpenSG Forum IEEE TCVG

                          in cooperation with:

                Eurographics ACM SIGGRAPH

3D graphics hardware is becoming ubiquitous, and more and more
applications depend on being able to efficiently use the exisiting
capabilities. Low-level interfaces like OpenGL, while being the most
flexible approach, leave a lot of problems open to the user.

Scene graphs have become an important paradigm for the construction of
extensible and flexible general-purpose interactive 3D graphics systems.
They are used in a large variety of application areas and on a large
variety of platforms, ranging from wearable computers to large clusters
or graphics super-computer systems. The current developments in computer
graphics hardware and algorithms offer new opportunities and present new
challenges for these general-purpose systems.

Many new algorithms are still developed in stand-alone systems, which
prevents them from being used and evaluated in a more general context or
being integrated into applications. One reason may be that designing and
implementing a clean, integrated system is not a simple task. To quote
Fred Brooks: "It took us a year to develop the different algorithms for
our walkthrough system. It took us another year to make them work
together."

On the other hand more specialized systems like game engines are getting
increasingly powerful and are being used for a number of different, not
necessarily game-related, tasks. Architectural walkthroughs, museum
exhibits and other installations have been realized using game engines.

The goal of this symposium is to give the participants an opportunity to
present and discuss current work in the area of interactive 3D graphics
systems, their concepts, designs and implementations.

Topics include but are not limited to:

- Scene Graphs and Game Engines: Applicability and Limits
- Clustering
- Multi-Thread Handling
- High-Level Shading
- Efficient Geometry Data Management
- Abstraction of Hardware Differences
- Flexible and Efficient Graphics State Handling
- Creation and Consistency of Secondary Hierarchies

While we welcome contributions based on the OpenSG system, this is by no
means a prerequisite.

The submitted papers should cover original work and can present research
projects and results as well as experiences from actual applications.

Location

The workshop will be held at the Fraunhofer Institute for Computer
Graphics (Fraunhofer IGD) in Darmstadt, Germany.

Deadlines

The deadline for paper submissions is Friday, February 28th 2003. All
submissions will be electronic, details will be posted in advance of the
deadline.

The results of the reviews will be sent out on March 14th.

Publication

The style should follow the Eurographics Digital Library styleguides
(see the Guidelines for details). The maximum length of the papers is 8
pages.

(Pending) The presented papers will be published in the Eurographics and
ACM Digital Libraries. Selected papers will collected in a special issue
of Computers & Graphics.

Chair:

Dirk Reiners
OpenSG Forum
Fraunhoferstr. 5
64283 Darmstadt, Germany
dirk++at++opensg.org

Program Commitee:

Andreas Kolb, FH Wedel
Andreas Werner, Vircinity
Artur Raczynski, Siemens
Bengt-Olaf Schneider, nVidia
Carolina Cruz-Neira, Iowa State University
Detlef Schiron, EADS
Dieter Fellner, TU Braunschweig
Dirk Bartz, University of Tübingen
Gerrit Voss, CamTech
Horst Stenzel, FH Köln
Jan Kautz, MPI Saarbrücken
Katja Daubert, MPI Saarbrücken
Klaus Kansy, Fraunhofer FIT
Ludwig Groten, Realtime Technology
Marc Alexa, TU Darmstadt
Marc Stamminger, University of Erlangen
Michael Doggett, ATI
Michal Ponder, EPFL
Ove Sommer, Science & Computing
Reinhard Klein, University of Bonn
Roger J. Hubbold, University of Manchester
Stefan Mueller, University of Koblenz
Wolfgang Heidrich, University of British Columbia

--
-- Dirk Reiners               OpenSG Forum               dirk++at++opensg.org
-- The OpenSG Open Source Scenegraph:              http://www.opensg.org
-- Announcements:     http://lists.sf.net/lists/listinfo/opensg-announce
-- 
--     Call for Papers of the OpenSG 2003 Symposium now open. Visit
--             http://www.opensg.org/OpenSG2003 for details.


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Thu Feb 27 2003 - 15:47:14 PST

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.