From: Vicente de Miguel Soria (vde++at++glup.irobot.uv.es)
Date: 02/26/2003 02:28:31
Hello everybody.
I'm trying to implement a 3D stereo Performer application.
First, I've tried with the detonator (the 30 series) and the stereo
drivers from nVidia. This configuration seems to work perfectly with all
OpenGL and Direct3D applications, except with Performer. If I activate
the stereo feature with a Performer application, the computer crashes.
I'm trying now to do the stereo IN the Performer application, with
PFFB_STEREO, glDrawBuffer (LEFT and RIGHT), etc... It seems to work, but
the synch between the Performer refresh and the glasses it's not correct
and I don't know how to fix it.
Anyone has any idea or has tested this?
Thanks very much in advance.
Best regards,
Vicente.
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