[info-performer] Maximun number of nodes in Performer 3.0 (Windows)?

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From: Vicente (vde++at++glup.irobot.uv.es)
Date: 12/24/2002 09:47:45


Hello.

We are developing a simulator with a relatively big scene graph.
When we create more than an undetermined number of nodes in the scene,
the application crashes (if we trace the crash, we see that the problem
is in the execution of the pfFrame() function, which has no sense).

Is there any limitation about the number of nodes we can add to a scene
graph in this version of Performer?
We are using Performer 3.0 for Windows with VC++ 6.0 and Windows XP.

Thank you very much in advance.

Best regards,
V&L


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