Re: [info-performer] Icorrect textures shown

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From: George Sarabia (gsarabia++at++raytheon.com)
Date: 02/23/2003 20:27:56


Chris,

As it turns out, the PFPATH was set up different on the machines. The
machines had a different path order for looking for the given texture for the
database I was running.

It turns out that the name was the same for the two databases (road.rgb),
therefore, it was reading the texture from the incorrect database due to this
order issue.

Thanks,

George.

On Saturday 22 February 2003 03:59 pm, Dorosky, Christopher G wrote:
> George,
>
> I had a similiar situation with pfb's, at a remote site.
> The pfb's loaded differently on different machines, but the disks were
> cloned.
> The difference with me was that there was no central server, I had 8
> separate nodes, with
> lots of copying done to get them all the same.
>
> I had come to believe that I was crazy, because I kept doing checksums, and
> not seeing a difference
> on the nodes, but they behaved differently.
>
> The only solution I could come up with, was one of these three things:
> 1. It was so late, and I was so tired, that I just wasn't doing what I
> thought I was.
> 2. Maybe the pfb's have to be generated on the nodes that they are run on.
> 3. Maybe something else was different, like the BIOS. On our machines, the
> AGP aperature is set there.
>
>
> I have not been back to the site for awhile, and really want to retry this.
> Good Luck, and please let me know if you find it was something unobvious.
>
> Chris
>
>
> -----Original Message-----
> From: George Sarabia [mailto:gsarabia++at++raytheon.com]
> Sent: Friday, February 21, 2003 3:36 PM
> To: info-performer++at++sgi.com
> Subject: [info-performer] Icorrect textures shown
>
>
>
>
> Hello,
>
> I have a situation where a number of Linux boxes (RH 7.2) with Performer
> 2.4,
> are creating a number of scenes for a single virtual vehicle. The scenes
> are for: left rear-view mirror, left out-the-window, right out-the-window,
> etc.
>
> The way I have it set up, the IG binaries and database are loaded from a
> single machine (a server, from which the other clients mount from).
>
> The problem I'm getting, is that on three of the scenes, the ground
> textures
>
> show an incorrect pattern, while on one of the scenes, the ground comes out
> correctly.
>
> This same behavior can be observed while loading the pfb files using perfly
>
> for those machines.
>
> What's weird here, is that all the machines are running the same binaries
> with
> the same arguments, on the same pfb files. The machines themselves have
> identical hardware configurations (video card, memory, etc), OS, and
> software, since they were cloned.
>
>
> Does anyone have a clue?

-- 
George Sarabia
Raytheon
Network Centric Systems
Plano, TX.
(972) 344-8379
gsarabia++at++raytheon.com


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