Re: [info-performer] PBuffer

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From: Alexandre Meyer (a.meyer++at++cs.ucl.ac.uk)
Date: 02/18/2003 08:59:20


Hi Alexander,

I've already tried that idea but I don't know why it doesn't work:
all OpenGl primitives I draw by myself appear in the PBuffer but no Performer object.
pfDraw seems to do nothing, even the Performer sky is not draw (channel->clear()).
??

Thanks for your help,
Alex

> Hi Alexandre!
>
> What about a channel callback and then call glXMakeCurrent with your own
> pbuffer context. Then call pfDraw[Scene]. You can restore performer's
> context if you saved the contet with glXGetCurrentContext.
> Regards,
>
> Alex


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