RE: [info-performer] Texture brightening.

New Message Reply Date view Thread view Subject view Author view

From: Tomlinson, Gordon (Gordon.Tomlinson++at++ca.com)
Date: 02/17/2003 15:32:34


HI Chris

You could apply a material with a high emissive component, or you could use a predraw callback to increase the ambient component of the light when drawing your geometry

Regards

Gordon

-----Original Message-----
From: Dorosky, Christopher G [mailto:christopher.g.dorosky++at++lmco.com]
Sent: Mon 2/17/2003 6:02 PM
To: 'info-performer++at++sgi.com'
Cc:
Subject: [info-performer] Texture brightening.

I have a texture pasted to a polygon.
I can do a simple darkening effect, by changing the color of the polygon
from white, to grey, to black.
The texture modulates, and gets darker.

Is it possible to do this to brighten a texture? IE color the polygon
brighter than 1.0, 1.0, 1.0?

I am running 2.5.2, Linux, with a GeForce4.

Thanks,

Christopher Dorosky
Lead Electronic Systems Engineer - Real Time Simulation, TOPSCENE
Lockheed Martin Missiles and Fire Control - Dallas
christopher.g.dorosky++at++lmco.com
972-603-2349

-----------------------------------------------------------------------
   List Archives, Info, FAQ: http://www.sgi.com/software/performer/
   Open Development Project: http://oss.sgi.com/projects/performer/
                Submissions: info-performer++at++sgi.com
            Admin. requests: info-performer-request++at++sgi.com
-----------------------------------------------------------------------


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Mon Feb 17 2003 - 15:34:06 PST

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.