From: Michael Logan (mlogan++at++arc.nasa.gov)
Date: 02/14/2003 13:59:56
Wow, I guess I learn something new every day.
I didn't know stereo worked (aesthetically) on LCD displays
like on laptops..
I thought decay was to slow to see left/right eyes separately.
My question is do basic OpenGL stereo apps look ok on the
laptop? Then decide if its a Pf problem.
Mike
Dirk Scheffter wrote:
>Hi there,
>
>our application which supports pretty stereo output under Irix as well as
>Linux. But on our DELL laptop we have a very special problem.
>
>I call pfDraw() and pfDrawScene() inside an own draw callback.
>Additionally, I draw some geosets in this draw callback, calling directly
>their draw() methods. (for stuff like supplementary grids, HUD, etc.)
>The geosets appears on both eyes but the geometry in scene graph appears
>only in one. (Surprisingly the right one.)
>(Again, this happens only on our Dell Laptop. We have a Dell Workstation
>with Quadro Pro Graphics, same OS, same software, which works fine.)
>
>I'm not sure about the type of laptop (may be a Latitude) but it is
>equipped with a nVIDIA Quadro4 500 GoGL with 64 MB DDR VideoRAM (4x AGP, OpenGL
>Support), and much more exciting features...
>We use Pf2.5.2. (want to change to 3.x in the near future)
>
>I've thought about this for two weeks but I still have no idea. :-(
>
>Do we something wrong?
>(Wrong in Pf or wrong with GoGL/X11?)
>
>Does somebody know which NVidia driver is most recommended?
>
>Any help is very, very appreciated. (This is rather the last bit which
>separates as from really mobile VR. It would be very nice to check this
>out.) ;-)
>
>Thanks in advance,
>nice weekend,
>best regards,
>Dirk.
>
>====================================================================
>Dirk Scheffter
>
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>
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-- Michael Logan Task Lead, Visual Cueing & Simulation, (650)-604-4494 QSS Group, Inc. / NASA Ames Research Center MS 262-6,Moffett Field,CA, 94035
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