From: titius++at++libero.it
Date: 02/08/2003 13:01:32
Hi Andrew,
it seems to me that you have forgotten to
attach the channel to the window, you do
this with the pfAddChan function, so in your
code you should add : pfAddChan(_pWindow, _channel).
Let me know if this works for you, because I have
a problem in Windows, telling to Performer to use
an OpenGL context, the application allocates about
1 kbyte for every 4 frames, and that before frozing
(I think that it finishes the stack space).
Bye
Tiziano
This archive was generated by hypermail 2b29 : Sat Feb 08 2003 - 13:02:05 PST