[info-performer] 2D Text

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From: Joaquín Casillas Meléndez (jcasilla++at++isoco.com)
Date: 01/31/2003 09:41:48


Hi all,

Is there another way for drawing text over the scene in addition to make
GL calls in a post draw callback (such as in text.C example)? This way
is consuming to much drawing time, and gets the frame-rate down.

I'm running Performer 3.0 on Linux Platform with a Nvidia card.

Any idea would be appreciated.

Thanx!

-- 
-------------------------------------------------------------------------
Joaquín Casillas Meléndez, R+D Engineer at iSOCO
Intelligent Software Components, S.A. http://www.isoco.com
Addr: Profesor Beltrán Báguena, 4, oficina 305, 46009 Valencia
Voice: +34 96 346 71 43 Fax: +34 96 346 71 42


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