From: Eylon Shachar (eylon++at++bvr.co.il)
Date: 01/31/2003 04:22:37
Hi All
I am having troubles with DoubleDCS and Culling.
I'm drawing a scene with many tiles in it.
I've generated the tiles as explained in the documentation
with a DoubleSCS in the root of each tile and right under it
a regular SCS with Identity matrix.
Right under the root of the scene I have a DoubleDCS.
Everything seems to work fine except for the Culling.
There seems to be no Culling done at all.
In the statistics I always see many tris and verts.
When I standing in one place their number does not change
even when I am looking up to where there is no geometry.
The Cull statistics always shows a lot of Nodes and
GSets and there are always zero rejected.
When running with multiple channels with different field of views, all the
channels show the
same high number of verts and tris.
All of the above does not happen when I'm running without the
doubleDCS and DoubleSCS.
The simple workaround suggested of putting a pfSCS node
does not seem to work. It seems that when I'm adding a
doubleDCS no culling is done under it.
Please help
Thank you
Eylon Shahar
Head of Graphics Development Team
BVR Systems (1998) Ltd.
Tel. +972-3-900 8000 Ext. (8135)
Fax. +972-3-900 8030
E-mail: eylon++at++bvr.co.il
Website: www.bvrsystems.com
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