Re: [info-performer] "Mesh" node in .flt files

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From: Alexandre Naaman (naaman++at++laplace.engr.sgi.com)
Date: 01/27/2003 15:45:31


> There's some kind of "Mesh" node in some .flt files that I'm trying to
> load. It's at the same level in the hierarchy as a regular polygon, but
> it looks like a big grid of polygons. The most current loader can't
> seem to handle these Mesh nodes. Are there any plans to add this
> functionality in the .flt loader?
>

Hi Terry,

 The Mesh nodes _are_ supported with the loader that we shipped with
Performer 3.0. The new loader we shipped incorporates support for the 15.7
file format which is when this node made it's appearance.

 In this particular case, it looks as though this file (albeit minus the
texture) loads on IRIX, but not on Windows. Based on the name of the
texture you're trying to load (c:/somethingOrOther/xxx.xxx) I'd say this
is a problem that you've encourtered on Windows (yes?)

 It looks like somewhere within the code the byte swapping that should be
occuring isn't. It's either that or the bug with the nodes (beads) not
being aligned on four byte boundaries. Either way, it's a bug and we are
(ok, I am) looking into it :)

 I'll make some changes to the loader and let you know as soon as we have
something worth testing.

 Thanks,

Alex.


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