[info-performer] pfShader wont cope with transparency

New Message Reply Date view Thread view Subject view Author view

From: Florian Berger (florian.berger++at++aec.at)
Date: 01/24/2003 05:48:47


hi pfCoders,

i have used pfShader to do some multipass rendering on objects.

however, when i use transparent objects in the same scene, the transparency
is not correctly displayed when intersecting with the shaded object
(transparent regions have sky color).

so it seems to me that shader passes are generally drawn after all drawBins,
because changing either drawBins of the shaded or unshaded geosets didnt take
any effect.

is my suspect correct? and is there a way that shaders cope with
transparencies?

please help,
    floh

------------------------------------------------------------
Dipl.-Ing. Florian Berger
Email: florian.berger++at++aec.at
Homepage: http://www.geocities.com/harpin_floh


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Fri Jan 24 2003 - 05:55:22 PST

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.