From: Florian Berger (florian.berger++at++aec.at)
Date: 01/24/2003 05:48:47
hi pfCoders,
i have used pfShader to do some multipass rendering on objects.
however, when i use transparent objects in the same scene, the transparency
is not correctly displayed when intersecting with the shaded object
(transparent regions have sky color).
so it seems to me that shader passes are generally drawn after all drawBins,
because changing either drawBins of the shaded or unshaded geosets didnt take
any effect.
is my suspect correct? and is there a way that shaders cope with
transparencies?
please help,
floh
------------------------------------------------------------
Dipl.-Ing. Florian Berger
Email: florian.berger++at++aec.at
Homepage: http://www.geocities.com/harpin_floh
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