From: Dimi (christop++at++fhw.gr)
Date: 01/23/2003 02:19:07
Hi,
is there a way in Performer (to do a
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
I need to subload textures which are not byte padded to a 4 word boundary as its probably preset by OpenGL.
I noticed that if the texture dimensions is not aligned to 4 the subloading does not work right.
In opengl the above command is used to avoid this.
Thanks in advance
Dimi
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