From: Daniel Patel (daniel++at++cmr.no)
Date: 01/07/2003 05:36:13
How do I acquire the accumulated scene transformation at a specific node
so I can transform points in the geometry space to world space for that
node.
I see the transform can be retrieved when testing for intersection by
using pfHit(hit,PFHIT_XFORM,xform), where xform will then contain the
matrix. But I want the
matrix without performing any intersection test.
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