[info-performer] Image transparency

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From: Mr Pink (pink++at++nomail.com)
Date: 01/05/2003 12:33:31


Hi everyone, I'm wondering if there is anyway to get transparency with
"glDrawPixel()".

What I want to do is render an 24bits bitmap RGB image but I don't want to
render the pixels in the image that as the color 1.0f, 0.0f,1.0f.
(255,0,255);

Is there anyway I can achieve it without using color-indexed mode??

I tried blending but with no result. Is this only used for texture and
primitives ???

Please help me I'm pretty new to OpenGL programming in general.

Thanks in advance to everyone!

Mr Pink


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