[info-performer] Re: Announcement: OpenGL Performer 3.0 is released!

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From: Dimi (christop++at++fhw.gr)
Date: 12/20/2002 01:28:40


To bad that I cant find any performer 3.0 Programming Manual and Getting
Started Guide.
Only 2.5 :(
What about the documentation, did you try to make it more user-friendly,
maybe setting up a side with examples.
What does it matter if tons of features are in the library and no serious
documentation about how to use it and examples exist? The existing
documentation
is just a man page copy and does not explain enough.
I think you should invest in better documentation and setting up a site
with
examples and news like opengl.org. Look at how good other librarys are
documented.
The learning and staying up to date curve of Performer is still to steep
without reason. A good set of easy to follow manuals and exaples source
code
which would accompany the manual (no thrown in examples like it is today)
would change that.

Dimi

Allan Schaffer wrote:

> Performers,
>
> SGI is very pleased to announce, OpenGL Performer 3.0 is released!
>
> The web downloads for IRIX, Linux, and Windows OS
> platforms are all available. Please visit the web site:
> http://www.sgi.com/software/performer/
>
> Here's some of what's new in Performer 3.0. Check it out:
>
> - New support for Microsoft Windows NT, Windows 2000, and Windows
> XP platforms
>
> - New libpfv library that provides a modular high-level
> infrastructure for rapid construction and extension of OpenGL
> Performer applications; the library contains an extensible
> collection of modules for display control, model manipulation,
> navigation, picking, and other customizations
>
> - A new approach to Image Based Rendering (IBR) using an
> "Image Based Rendering Proxy," which is a technique enabling
> simplified ("proxy") versions of a complex object to be
> combined with Image Based Rendering to create incredibly
> realistic yet low-cost LODs
>
> - Additional Image Based Rendering enhancements for mip-mapping
> in traditional IBR models, new fast-blending modes, and
> control of the camera positions when capturing IBR objects
>
> - New cull helper process called the Cull Sidekick, which
> allows the application to use spare CPU resources to further
> refine the results of the Performer CULL process; additional
> calculations, such as per-primitive frustum culling, backface
> culling, etc., can be performed on geometry which passes the
> normal tests, thereby reducing the rendering load further
> for the DRAW process
>
> - Further extensions to the Cull program functionality first
> introduced in OpenGL Performer 2.5 to enable occluded objects
> to be culled from the scene
>
> - Support for controlling the Onyx InfinitePerformance
> Compositor, including the ability to perform dynamic load
> balancing on multiple pipes based on the OpenGL Performer
> stress functionality
>
> - Direct integration of OpenGL Shader 3.0 including the
> ability to use OpenGL Shader "isl" objects natively in OpenGL
> Performer
>
> - Integration with OpenGL Multipipe SDK 2.1.1 providing a
> reader for the configuration file format
>
> All of these new features are described in greater detail in the
> product release notes and in the on-line programming guides.
>
> In the next message: details regarding licensing, technical
> support, and upgrades.
>
> Enjoy!
>
> The Performer Team ++at++ SGI
>
> --
> Allan Schaffer allan++at++sgi.com
> Engr. Manager, Core Rendering 1-650-933-2160
> Silicon Graphics http://www.sgi.com

--
                  Dimi Christopoulos {christop++at++fhw.gr}
                       VR Software Engineer
                 Foundation of the Hellenic World
                         Athens -  Greece


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