[info-performer] Announcement: OpenGL Performer 3.0 is released!

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From: Allan Schaffer (allan++at++sgi.com)
Date: 12/19/2002 23:10:02


Performers,

SGI is very pleased to announce, OpenGL Performer 3.0 is released!

The web downloads for IRIX, Linux, and Windows OS
platforms are all available. Please visit the web site:
http://www.sgi.com/software/performer/

Here's some of what's new in Performer 3.0. Check it out:

  - New support for Microsoft Windows NT, Windows 2000, and Windows
    XP platforms

  - New libpfv library that provides a modular high-level
    infrastructure for rapid construction and extension of OpenGL
    Performer applications; the library contains an extensible
    collection of modules for display control, model manipulation,
    navigation, picking, and other customizations

  - A new approach to Image Based Rendering (IBR) using an
    "Image Based Rendering Proxy," which is a technique enabling
    simplified ("proxy") versions of a complex object to be
    combined with Image Based Rendering to create incredibly
    realistic yet low-cost LODs

  - Additional Image Based Rendering enhancements for mip-mapping
    in traditional IBR models, new fast-blending modes, and
    control of the camera positions when capturing IBR objects

  - New cull helper process called the Cull Sidekick, which
    allows the application to use spare CPU resources to further
    refine the results of the Performer CULL process; additional
    calculations, such as per-primitive frustum culling, backface
    culling, etc., can be performed on geometry which passes the
    normal tests, thereby reducing the rendering load further
    for the DRAW process

  - Further extensions to the Cull program functionality first
    introduced in OpenGL Performer 2.5 to enable occluded objects
    to be culled from the scene

  - Support for controlling the Onyx InfinitePerformance
    Compositor, including the ability to perform dynamic load
    balancing on multiple pipes based on the OpenGL Performer
    stress functionality

  - Direct integration of OpenGL Shader 3.0 including the
    ability to use OpenGL Shader "isl" objects natively in OpenGL
    Performer

  - Integration with OpenGL Multipipe SDK 2.1.1 providing a
    reader for the configuration file format

All of these new features are described in greater detail in the
product release notes and in the on-line programming guides.

In the next message: details regarding licensing, technical
support, and upgrades.

Enjoy!

The Performer Team ++at++ SGI

-- 
Allan Schaffer                                            allan++at++sgi.com
Engr. Manager, Core Rendering                            1-650-933-2160
Silicon Graphics                                     http://www.sgi.com


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