From: Florian Berger (florian.berger++at++aec.at)
Date: 12/11/2002 09:03:03
hi performer friends!
in my applications the transparency bin doesnt seem to work properly.
i did an initial
setBinSort(PFSORT_TRANSP_BIN,PFSORT_BACK_TO_FRONT,NULL)
on the channel.
and i was careful not to use overlapping primitives, but still some objects
behind e.g. a transparent window texture are not drawn sometimes, because the
window is drawn first and sets the z-buffer.
how in detail is sorting performed?
by the balance point of the primitives?
or is the sorting not even performed on primitive level?
please help,
floh
------------------------------------------------------------
Dipl.-Ing. Florian Berger
Email: florian.berger++at++aec.at
Homepage: http://www.geocities.com/harpin_floh
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