[info-performer] overriding the clipping plane

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From: Brad Schwagler (bschwagg++at++yahoo.com)
Date: 11/29/2002 12:47:28


I have a driving simulator with many objects in the
scenegraph. If I make the clipping plane closer,
distant objects are not drawn and the program runs at
an acceptable drawing rate. This is what I want, but
how can I still draw the sky-dome? I tried setting a
pre-draw callback on the sky model where I would
temporarily move back the clipping plane. The problem
is that the channel and pipe are NULL in the callback
func. Would it be better to use hundreds of LOD nodes
on each indvidual object instead? Is there a
different way of overriding the clipping plane?
thanks

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