From: Florian Berger (florian.berger++at++aec.at)
Date: 11/05/2002 08:49:28
hi performers,
i tried to use glGenTextures(1,&my_tex) for creating a texture in Performer.
(i couldnt use the performer texture stuff, because i wanted to use cubemaps)
unfortunately i never really got back a new texture id (my_tex was not
altered by glGenTextures).
and i didnt even get an opengl error (by glGetError()).
so does maybe performer preallocate all possible texture binds and manage
them internally?
does anybody know of this problem?
please help,
floh
------------------------------------------------------------
Dipl.-Ing. Florian Berger
Email: florian.berger++at++aec.at
Homepage: http://www.geocities.com/harpin_floh
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