Re: [info-performer] Limitations on SW cliptextures?

New Message Reply Date view Thread view Subject view Author view

From: K. Chugh (chugh++at++buffalo.edu)
Date: 11/04/2002 12:47:00


hi paolo- thanks for your reply:

> A requirement is that the texture used for rendering a gset must provide
> coverage for the entire gset geometry (in texture space).
> Depending on clipcenter positioning and on the texture space bounds,
> an appropriate texture level is automatically selected on each frame
> for each gset.

i thought i was doing this, but let me run the numbers by you. i've got
a relatively small cliptexture-

level 0 - 4096, tile size is 128
level 1 - 2048, tile size is 128
level 2 - 1024, tile size is 128
level 3 - 512, same as clipsize , so no levels
...
level n ... same

i've divided a big square into 10 x 10, and 100 x 100 tiles (each a
geoset) and i can still only see the 512 non-tiled texture level and
coarser.

so, are you saying the entire geoset must be able to fit into one
texture level? suppose i've taken a 1000 x 1000 square and divided it
up into 100 x 100 tiles, each of which is in a geoset,and are using the
entire texture from s=0 to s=1 (so each tile uses .1 of the texture). if
you look at the square (geometry, not texture) at 1,1 (starting with 0)
shouldn't that geoset that goes from s=.1 to s=.2 (same for t) in
texture be able to fit into the 1024 level, since each texture tile is
128 which is 128/1024 =.125 in normalized texels in width? this doesn't
work, but i suspect i'm misunderstanding the geoset size requirements
w.r.t. the geoset size. can you clarify using this example (if it's
clear enough)? thanks again for your help.

kevin


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Mon Nov 04 2002 - 12:49:16 PST

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.