[info-performer] Class method call on draw process for HUD

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From: Denis Taniguchi (denistaniguchi++at++yahoo.com.br)
Date: 10/31/2002 02:33:34


Hi all,

We developed a HUD that works fine, using the already well known GL calls in
the draw process, and so forth.
But now, it would be interesting if we could manage to build a class
"pfHUD", and for example, having a Draw method which we would call from the
Draw process. In other words we would like to encapsulate the GL calls made
on the Draw process in a class method.
As long as I tried, simply defining a class and calling it on draw or
pos-draw is not the right way.
Did anyone already do this? Any ideas, tips, sample codes will be
appreciated.
Regards!

Denis Taniguchi
Yokohama National University - Dept. Information Media and Environment
Sciences

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