Re: [info-performer] completely normal shader pass

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From: Florian Berger (florian.berger++at++aec.at)
Date: 10/25/2002 07:54:20


On Thursday 24 October 2002 08:37 pm, Marcin Romaszewicz wrote:
> Yes, there is a way to do it. On a pass of type PF_SHADERPASS_GEOMETRY,
> you can call pfShader::setPassMode(BPF_SHADERPASS_USE_LOCAL_GSTATE,
> 1). For that pass, the shader will then draw the geoset as normal. This
> will only work in performer 2.4 and 2.5.
>
> -- Marcin
>
> On Thu, 24 Oct 2002, Florian Berger wrote:
> > hi there,
> >
> > ist there a way to render a shader pass completely normal (as without
> > shader)?
> >
> > i noticed when using a shader, all GeoStates and FBStates of the original
> > Object-scenegraph are ignored or overridden by the shader.
> >
> > thanks in advance,
> > floh
> >

yes, this is it, it works :-)

heavy thanx,
   floh

------------------------------------------------------------
Dipl.-Ing. Florian Berger
Email: florian.berger++at++aec.at
Homepage: http://www.geocities.com/harpin_floh


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