[info-performer] completely normal shader pass

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From: Florian Berger (florian.berger++at++aec.at)
Date: 10/24/2002 06:24:56


hi there,

ist there a way to render a shader pass completely normal (as without shader)?

i noticed when using a shader, all GeoStates and FBStates of the original
Object-scenegraph are ignored or overridden by the shader.

thanks in advance,
   floh

------------------------------------------------------------
Dipl.-Ing. Florian Berger
Email: florian.berger++at++aec.at
Homepage: http://www.geocities.com/harpin_floh


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