From: ken sartor (sartor++at++visidyne.com)
Date: 10/17/2002 17:37:21
pfHi -
Does anyone have a suggestion on how one might read pixels from the
framebuffer during a realtime simulation? When i merely read the pixels,
my simulation slows down more that an order of magnitude! Is there some
more efficient way to accomplish this (i am using glReadPixels currently)?
Or perhaps a hardware solution?
TIA.
ken
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