[info-performer] normal shader pass

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From: Florian Berger (florian.berger++at++aec.at)
Date: 10/14/2002 08:38:19


hi all,

i want to render an object with two passes to apply blended SPHERE_MAPS in a
second pass.

but when using a shader, all GeoStates and FBStates of the original
Object-scenegraph are discarded somehow.

so, how can i tell the shader to draw one completely normal pass?
i didnt find anything in the docs

thanks in advance,
  floh

------------------------------------------------------------
Dipl.-Ing. Florian Berger
Email: florian.berger++at++aec.at
Homepage: http://www.geocities.com/harpin_floh


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