Re: [info-performer] LOD fading

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From: Marcin Romaszewicz (marcin++at++sgi.com)
Date: 10/08/2002 11:07:52


You do not get LOD fading on your geforce since it would be a huge
performance hit. LOD fading requires either multisampling, which is slow
on a GeForce of any kind, or stippling, which is very expensive as
well, so performer decides not to fade LOD's. You could force the
selection of a multisample visual by setting the environment variable
PF_ENABLE_MULTISAMPLE_VISUAL to 1 and setting the appropriate nvidia
environment variables as well.

-- Marcin

On Mon, 7 Oct 2002, John Breedlove wrote:

> Hi all,
>
> I'm not able to get LOD fading to work at all, and I was wondering if
> anyone had any pointers for me. From what the man pages tell me, I
> should just be able to use pfChanLODAttr(chan, PFLOD_FADE, 10), and that
> should set all the transition distances of my LOD nodes to 10 units.
> However, I don't get any fading at all with this. I'm using Performer
> on Linux and have a Geforce4 Ti4600 card (if any of that makes a
> difference).
>
> Thanks!
> John
>
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