From: Dictson, Eric (DictsonEP++at++navair.navy.mil)
Date: 09/30/2002 15:58:24
> Thanks Tom. Are you saying there is a way to force all the tiles to
> attach to a single clip texture node through a traversal?
> I know for certain that there are multiple clip textures after loading all
> the tiles "manually" because when I do pfuAddMPCliptexturesToPipes it
> returns a list of more than one clip texture. When I do
> pfuAddMPCliptexturesToPipes after loading a master flt file it only
> returns a list of one cliptexture.
>
> Thanks,
> Eric
>
> -----Original Message-----
> From: Tom Jolley [SMTP:jolley++at++fltsim.stl.mo.boeing.com]
> Sent: Monday, September 30, 2002 11:19 AM
> To: 'info-performer++at++sgi.com'
> Subject: Re: [info-performer] loading tiles with a clip
> texture
>
> Hi Eric,
>
> As you load each tile you can traverse the tile and make sure there
> is
> only one clip texture for all tiles.
>
> "Dictson, Eric" wrote:
> >
> > I am trying to load terrain tiles individually, add them to a
> pfGroup, and
> > add the group to the scene at the beggining of my performer app.
> When I do
> > this my performance drops severely compared to loading them all
> via a master
> > flt file. The main difference that I can see between these
> methods is that
> > in the master flt method there is only one clip texture node that
> all the
> > tiles reference where as loading the tiles "manually" creates a
> clip texture
> > node for each tile.
> >
> > What can I do to fix this?
> >
> > Thanks,
> > Eric Dictson
> >
> >
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>
> --
> Tom Jolley
> jolley++at++fltsim.stl.mo.boeing.com
>
>
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