Re: [info-performer] loading tiles with a clip texture

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From: Tom Jolley (jolley++at++fltsim.stl.mo.boeing.com)
Date: 09/30/2002 11:18:45


Hi Eric,

As you load each tile you can traverse the tile and make sure there is
only one clip texture for all tiles.

"Dictson, Eric" wrote:
>
> I am trying to load terrain tiles individually, add them to a pfGroup, and
> add the group to the scene at the beggining of my performer app. When I do
> this my performance drops severely compared to loading them all via a master
> flt file. The main difference that I can see between these methods is that
> in the master flt method there is only one clip texture node that all the
> tiles reference where as loading the tiles "manually" creates a clip texture
> node for each tile.
>
> What can I do to fix this?
>
> Thanks,
> Eric Dictson
>
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-- 
Tom Jolley
jolley++at++fltsim.stl.mo.boeing.com


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