[info-performer] loading tiles with a clip texture

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From: Dictson, Eric (DictsonEP++at++navair.navy.mil)
Date: 09/30/2002 09:13:09


I am trying to load terrain tiles individually, add them to a pfGroup, and
add the group to the scene at the beggining of my performer app. When I do
this my performance drops severely compared to loading them all via a master
flt file. The main difference that I can see between these methods is that
in the master flt method there is only one clip texture node that all the
tiles reference where as loading the tiles "manually" creates a clip texture
node for each tile.

What can I do to fix this?

Thanks,
Eric Dictson


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