Re: [info-performer] Wet Water

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From: Manjunath Sripadarao (msripada++at++evl.uic.edu)
Date: 09/25/2002 22:38:46


Look at "deep water animation and rendering", a
gamasutra article on this
http://www.gamasutra.com/gdce/2001/jensen/jensen_01.htm
Also have a look at "Simulating Ocean Water", a 2001 SIGGRAPH course
notes. If you are rendering on a PC then you may want to look at the
NVidia and ATI developer sites. They have some sample code with shaders
that runs really fast and looks really good. You need good hardware
acceleration for all the above techniques.

Manju

___________________________________________________________________
Manjunath Sripadarao
University of Illinois at Chicago

On Thu, 26 Sep 2002, Antonio Augusto Russo wrote:

> Hi!
>
> I'm developing a nautical VisSim program and I used to use an animated
> texture to make the sea look like sea (stolen from Dorbie's Aqua...). But I
> would like to improve the render of the sea to look more realistic, maybe
> using Phong Lightning or something like. Can anybody give some tips on what
> shold I do and where I can learn about such technics? Once a time I saw a
> on the fly generated texture to use as reflection maps; Can this be useful?
>
> Thanks!
> =======================================
> Antonio Augusto Russo
> System Engineer
>
> Dept. Naval Architecture and Marine Engineering
> University of Sao Paulo
>
> +55 (11) 3091-5350 #254
> =======================================
>
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