[info-performer] Data base paging problems

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From: Dictson, Eric (DictsonEP++at++navair.navy.mil)
Date: 09/25/2002 14:44:56


I have implemented database paging via the multiprocess mode and basically I
think I am having clip texture problems, but am not sure. After I load each
tile, I buffer add it to the root node. Whenever I perform
pfuAddMPCliptexturesToPipes it thinks there are multiple clip textures when
there should only be one. If I load the entire database at the beginning
via a master flt file, there is only one clip texture. There is a major
performance difference between the two. I can run the master flt file
version with a draw time of 16-18ms. The database paging version runs with
a draw time of 110-120ms.

Any help would be appreciated!!

Thanks in advance,
Eric Dictson


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