From: Dave Pape (pape++at++evl.uic.edu)
Date: 09/25/2002 03:53:43
This would be a CAVE library app. One of the main things the CAVElib does
is to automatically update your channels' view matrices based on the head
tracking and screen geometry, so your setView will be conflicting with
this.
The simplest thing to do is to add a DCS at the top of your scene graph,
and use this to move the CAVE viewpoint through the scene.
Or, you can try the CAVENav navigation functions.
On Tue, 24 Sep 2002, Matt Klein wrote:
> I would like to be able to control the view of a channel, but I used
> pfCAVEMasterChan to handle the creation of the channel. I tried to use code
> like this to update the view:
>
> pfCAVEMasterChan()->setView(view.xyz, view.hpr);
>
> However, it didn't work. Any suggesstions on how to update the view when
> using pfCAVEMasterChan().
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Dave Pape VR Consultant
dave++at++resumbrae.com http://resumbrae.com/
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