From: Donald Tidrow (dtidrow++at++patriot.net)
Date: 09/12/2002 16:03:06
On Thu, 12 Sep 2002, John Breedlove wrote:
> The trees have around 20,000-30,000 polygons each. The terrain is much
> simpler - only around 1,000 at most. The simulation will be from the air.
>
Yikes, that's a lot of polys/tree - do you model each leaf? Any special
reason why you need such complicated trees? You might get a similar
"volume" effect by building a branch texture and pasting that onto quads
stuck at various angles and heights on a thin tapered cone (maybe 30/40
branches per tree) - I've seen this in either a game or a demo (whsh I
could remember the name) and it looked pretty good from various angles.
You'd want to use something like that for middle/close ranges, possibly
switching to your super-detailed model for in-your-face distances.
> John
>
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-------------------- | Don Tidrow | | Vis-Sim Geek | --------------------
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