From: John Breedlove (jbreedlo++at++cs.ucf.edu)
Date: 09/12/2002 12:30:37
Hi all,
I'm looking for a few tips for optimizing performance (other than the ones
listed in the manual). I have a forest made of several different tree
models (around 50 different ones created in 3D Studio and converted to
.pfb). There are about 800,000 polygons on the screen at one time. I was
working on a P3 700Mhz/Geforce4 Ti4600/384MB SDRAM, and got around 5-9 fps.
I recently upgraded to a P4 2.53Ghz/Geforce4 Ti4600/2GB PC800 in the hopes
of improving performance, but it is still pretty much the same. Any
suggestions on how I can improve performance? I plan on using LOD nodes
with billboards or IBRnodes to help, but I was wondering if there is
anything else I should be trying.
Thanks,
John
This archive was generated by hypermail 2b29 : Thu Sep 12 2002 - 12:29:30 PDT