From: Hartwig Distler (vrtainment++at++web.de)
Date: 09/03/2002 05:21:37
Hi,
I am rendering a scene that contains an array of "walls (=polygons)". All
walls are of the same size and are parallel to each other, but perpendicular
to the line of the sight and at different distances from the observer.
Therefore, at this point the first wall occludes all other walls. Now, each
wall contains textures displaying several apertures. The apertures are
created by transparent patches in the texture. The position and the size of
the apertures differs from wall to wall. Overall, this generates a pattern
in which I can see different parts of the walls. Given this constellation,
it is not unexpected that I get "halo rims" for the apertures. Since all
wall layers do have transparent features, there is no way of sorting the
layers "correctly".
What else can I do to possible get rid of the halo?
regards,
Hartwig
Hartwig Distler
VRtainment
http://www.vrtainment.de
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