From: Performer Newsgroup (csklu_pf++at++yahoo.com)
Date: 08/29/2002 04:44:19
If performance isn't an issue, you could add a channel
callback for each channel and call glReadPixels
(passing the channel origin and dimensions) and then
save those bits to a file. Of course you will need
some sort of naming convention to distinguish the
channels from each other.
Chris
--- Mark Tollefson <tollefson++at++hotmail.com> wrote:
> My application has four windows open on the screen.
> When I call pfuSaveImage(), I get a .rgb file
> produced which contains the image from the last
> window created with: new pfPipeWindow(pipe)
>
> Is there any way to select which window's image
> gets saved?
>
> I'd like to save images from all four windows in one
> execution of the program rather than four runs (and
> four edits/recompilations) that it takes me now.
>
> Thanks,
> Mark
>
>
>
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