RE: [info-performer] how to do texture mapping on Scene graph

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From: Tomlinson, Gordon (Gordon.Tomlinson++at++ca.com)
Date: 08/21/2002 19:40:27


HI

Do all the geosets actually have texture coordinate attribute arrays?

G.

-----Original Message-----
From: Kejian
To: info-performer++at++sgi.com
Sent: 8/21/2002 9:36 PM
Subject: [info-performer] how to do texture mapping on Scene graph

Hi, performer,
      I have problems in mapping a texture on the surface of an object.
I am doing the following, but it does not work.
     
      For example, I have a node named cup
Step1: pfNode* node = somedcs->find("cup",
pfNode::getClassType());
Step2: then, I create geode node with all the texture and geoset.
geostate
    some thing like that, gstate is the texture state, i have set it
according to texture.C in example.
    gset->setGState(gstate);
    pfGeode *geode1 = new pfGeode;
    geode1->addGSet(gset);
 
step3.
       I add geode1 as a child of the "cup" node
       node->addChild(geode1)
I don't know why the texture is not mapped on the surface of that cup.

Could anyone help? Thank you very much in advance.

ken

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