Re: [info-performer] some pfObjects deletions segfault

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From: Frederic Marmond (fmarmond++at++eprocess.fr)
Date: 07/29/2002 23:47:11


Do you always use pfDelete?
(if there is any "delete pfObject" somewhere, it may fail...)

It works for me.

Fred

Tomlinson, Gordon wrote:

>Hi
>
>Over the years I have always found that I could never been delete a pfChannel
>never did find out why ?. I just found it easier to manage the channels and pipes
>rather than delete them
>
>
>
>Regards
>
>Gordon.
>_________________________________________________________________
>Gordon Tomlinson
>
>Development Manager
>Urban Simulation Products.
>
>MultiGen-Paradigm
>"a Computer Associates Company"
>Suite 200, 16415 Addison Road, Addison, TX 75001 USA
>
>Tel: 972 380 9798 ext 309 Fax: 972 380 9468
>
>Email: gordon.tomlinson++at++ca.com
>
>
>-----Original Message-----
>From: Marc Mendez [mailto:mmendez++at++silicon-worlds.fr]
>Sent: Monday, July 29, 2002 11:02 AM
>To: info-performer++at++sgi.com
>Subject: [info-performer] some pfObjects deletions segfault
>
>
>Hi Performers,
>
>I m facing an ugly thing in my application. When trying to delete a pipe
>window, a channel or an engine (worse thing), I got a segfault in
>
>the pfFrame. But when I delete a pfScene, I don t have any problem. I
>suppose the objects are still referenced after the removal in the Draw
>
>process structure. But is there any way to remove an engine ???
>
>Thanks for your help,
>
> Marc.
>
>PS: I have that message before the core dumps "27733 PF
>Warning/Usage: pfMemory::unrefGetRef() Attempt to unreference
>memory with 0 reference count."
>
>If it may help ...
>
>--
>Marc Mendez
>Silicon Worlds SA
>
>12, rue de Chatillon
>75014 Paris
>Tel : +33 (01) 53 90 11 13
>Fax : +33 (01) 53 90 11 12
>
>
>
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