RE: [info-performer] some pfObjects deletions segfault

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From: Tomlinson, Gordon (TOMGO03++at++ca.com)
Date: 07/29/2002 13:40:10


Hi

Over the years I have always found that I could never been delete a pfChannel
never did find out why ?. I just found it easier to manage the channels and pipes
rather than delete them

Regards

Gordon.
_________________________________________________________________
Gordon Tomlinson

Development Manager
Urban Simulation Products.

MultiGen-Paradigm
"a Computer Associates Company"
Suite 200, 16415 Addison Road, Addison, TX 75001 USA

Tel: 972 380 9798 ext 309 Fax: 972 380 9468

Email: gordon.tomlinson++at++ca.com

-----Original Message-----
From: Marc Mendez [mailto:mmendez++at++silicon-worlds.fr]
Sent: Monday, July 29, 2002 11:02 AM
To: info-performer++at++sgi.com
Subject: [info-performer] some pfObjects deletions segfault

Hi Performers,

I m facing an ugly thing in my application. When trying to delete a pipe
window, a channel or an engine (worse thing), I got a segfault in

the pfFrame. But when I delete a pfScene, I don t have any problem. I
suppose the objects are still referenced after the removal in the Draw

process structure. But is there any way to remove an engine ???

Thanks for your help,

    Marc.

PS: I have that message before the core dumps "27733 PF
Warning/Usage: pfMemory::unrefGetRef() Attempt to unreference
memory with 0 reference count."

If it may help ...

--
Marc Mendez
Silicon Worlds SA

12, rue de Chatillon 75014 Paris Tel : +33 (01) 53 90 11 13 Fax : +33 (01) 53 90 11 12

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