[info-performer] some pfObjects deletions segfault

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From: Marc Mendez (mmendez++at++silicon-worlds.fr)
Date: 07/29/2002 09:01:47


Hi Performers,

I m facing an ugly thing in my application. When trying to delete a pipe
window, a channel or an engine (worse thing), I got a segfault in

the pfFrame. But when I delete a pfScene, I don t have any problem. I
suppose the objects are still referenced after the removal in the Draw

process structure. But is there any way to remove an engine ???

Thanks for your help,

    Marc.

PS: I have that message before the core dumps "27733 PF
Warning/Usage: pfMemory::unrefGetRef() Attempt to unreference
memory with 0 reference count."

If it may help ...

--
Marc Mendez
Silicon Worlds SA

12, rue de Chatillon 75014 Paris Tel : +33 (01) 53 90 11 13 Fax : +33 (01) 53 90 11 12


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