From: Marc Mendez (mmendez++at++silicon-worlds.fr)
Date: 07/29/2002 09:01:47
Hi Performers,
I m facing an ugly thing in my application. When trying to delete a pipe
window, a channel or an engine (worse thing), I got a segfault in
the pfFrame. But when I delete a pfScene, I don t have any problem. I
suppose the objects are still referenced after the removal in the Draw
process structure. But is there any way to remove an engine ???
Thanks for your help,
Marc.
PS: I have that message before the core dumps "27733 PF
Warning/Usage: pfMemory::unrefGetRef() Attempt to unreference
memory with 0 reference count."
If it may help ...
-- Marc Mendez Silicon Worlds SA12, rue de Chatillon 75014 Paris Tel : +33 (01) 53 90 11 13 Fax : +33 (01) 53 90 11 12
This archive was generated by hypermail 2b29 : Mon Jul 29 2002 - 09:02:48 PDT